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- Nuclear Commands
- ================
- [A]ttack other nations: launch a nuclear attack on one or more countries you
- are at war with. Nuclear attacks on other countries will probably entail
- retaliation from the allies of the nation you attack. Use your intelligence
- commmands and diplomacy view command before launching. Nuclear attacks do
- not use up your commodities like conventional ones.
- [B]uild forces: according to this table
- MET NON IND TEC Money (millions of $)
- === === === === =====
- each Minuteman 5 7 20 18 2
- each MX missile 10 13 30 70 14
- each submarine 13 15 50 60 18
- each bomber 7 5 43 50 13
- each space platform 50 60 85 170 40
- each defense % point 5 7 10 20 3
- (all commodities are taken from the national stockpile)
- Minuteman missiles carry 1 warhead, while MX's carry 10. Both of these
- weapons are vulnerable to a first strike by the other side.
- Submarines also carry 10 warheads, but have the added advantages of being
- impervious to a first strike AND the ability to hit their targets without
- interference from enemy defense systems. Bombers carry 5 warheads, and
- cannot be destroyed in an enemy attack. The space platform is a rich man's
- bomber, carrying 30 warheads.
- [D]estroy forces: START talks, anyone?
- [Q]uit to main menu
- [R]etaliation levels: that's your retaliation levels for allies and friends.
- [U]pgrade defense: this one's expensive, but it may save your country from
- total nuclear devastation. It's the SDI equivalent.
- [V]iew forces: enough to make a patriotic heart palpitate wildly.
-
- ** Note: maintaining a nuclear arsenal costs a bit of money; in particular,
- each month you will be debited at the following rates:
-
- Each Minuteman: $500
- Each MX: $3000
- Each submarine: $9000
- Each bomber: $5000
- Each space platform: $25000
- Each defense percentage point: $2500